Too Good To Go

Reimagining food waste reduction through a more intuitive, user-centered digital experience.

Type

Length

Year

Tools

Figma

UX/UI Redesign

10 Weeks

2025

The Problem

Too Good To Go has a powerful mission, but users face challenges navigating the app and discovering relevant options quickly.

The Goal

Design a more intuitive and engaging experience that simplifies discovery. improves navigation, and encourages more sustainable choices.

Research

User interviews and competitive analysis revealed pain points and opportunities.

Ideate

Brainstormed solutions and mapped user flows to improve navigation and clarity.

Design

Created wireframes and mid-fidelity designs focused on simplicity and hierarchy.

Test

Usability testing validated improvements and guided Iterations.

Refine

Final high-fidelity designs delivered a cleaner, more engaging.

Key Pain Points

  • Overwhelming First-Time Experience
    Users consistently described the app as cluttered, confusing, and difficult to navigate upon opening.

  • Limited Filtering Reduces Practical Use

    Participants struggled to find food that matched their actual needs, especially when searching for dinner versus snacks or pastries.

Visual & Trust Findings

  • Current Design Feels Generic and Flat

    Users felt the interface was visually basic and uninspiring, with minimal emotional connection to food discovery.

  • Photos Are Critical for Trust

    Visuals were one of the strongest user priorities. Participants want to see real food examples, previous bag contents, and storefront or restaurant photos.

Core Design Opportunities

Recommended Redesign Priorities:

  • Introduce category-based navigation for faster meal discovery

  • Add pickup time filters for schedule compatibility

  • Include visual previews + user-submitted photos to improve trust

  • Replace generic UI with a warmer, food-centric visual identity

  • Offer partial bag transparency to reduce purchase hesitation

A cleaner interface, clearer navigation, and personalized discovery help users save more food with less friction.

This was a conceptual redesign, but the user research pointed to a clear opportunity: trust is the real product. Too Good To Go already has the mission and the network, the redesign just needed to make the experience worthy of both.

What I learned

  • Even small UX friction (an extra tap, a missing filter) can be the difference between a purchase and an abandoned session

  • Community-generated content isn't just a nice-to-have — for apps built on uncertainty, it's a trust mechanism

  • Designing for diverse users (a broke student and a busy parent) actually produces better solutions, not compromised ones

If I Took This Further

  • Expand user testing beyond my immediate network to include users with more varied dietary needs

  • Explore a ratings and review system to complement the photo feed

  • Test whether Vibe Categories meaningfully increase session time and conversion

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